Orks (or Orcs, whichever spelling you prefer.)

 

The ground trembled and the air was filled with the sound of cracking branches as the barbarian horde crashed through the brush of the forest. The barbarians were large and stocky. Large tusk-like teeth protruded from their lower jaws, and their yellow eyes shone with the promise of destruction.

The Orks charged forward. On they ran at a grueling pace, until they reached a clearing in the forest. There the Orks suddenly stopped. Surprise and wonder evident on their faces. For in the middle of the clearing, sitting on a pile of small boulders sat a man. Neither fear nor anger marked his face. In fact, he looked rather bored. He was a young man, though his hair had already turned grey at the temples. He wore a golden breastplate, with a wolf etched upon the left side, and he casually, even lazily seemed to be polishing the large golden sword that lay across his lap.

"This valley and its people are under my protection." He said in a calm, almost bored tone, "If you turn around now and never come back, I will spare your miserable lives."

There was a roar and a commotion from the back of the horde and Orks started moving aside as a very large Ork with red eyes and twin swords strapped across its back pushed its way to the front. It faced down the lone warrior and drew it's swords from their sheaths. It let loose a wild roar and the large biceps on it arms seemed to swell and grow and the creatures vein swelled and grew visible along the ork's body as it did so.

"A beserker." The young man said, a smile coming to his face as a wild fire lit in his eyes. "This may be a challenge after all."

Description: Orks are large bulky humanoid beings. They have large tusk-like teeth protruding from their lower jaw, and all save Ork beserkers have pale yellow eyes. Skin color tends to range from green to brown depending upon environment. Ork tribes living in the East tend to have Dark green skin, while those in the Scavenger Lands tend toward more of a pale green. Ork tribes in the South tend to have light to dark brown skin, depending on how far South they live. Few Ork tribes tend to live in the North as they seem to prefer warmer climates, while Ork's living in the West are practically unknown. It's really not known if this is because Ork's prefer dryer climates, or if Orks simply are unskilled in swimming and sailing.

The origin of Ork's, while not known for certain is thought to be Wyld-related. Though individual tribes have had their leadership co-opted by Lunar Exalted, it is generally thought that it's more likely that Orks were once human tribes who wandered too far into the Wyld than the descendants of any Lunar. Regardless of origin, Orkish traits have bred true. Thus Orks can and do live independently of Wyld zones.

Orks have very violent tendencies, and tend to attack whatever creatures live closest to them. Though a single Ork is generally more than a match for a single Human, they have little grasp of Strategy and Tactics. Ork's tend to attack en masse in large groups. Because of this most beings with an amount of reasoning ability can outmaneuver and outsmart a typical Ork or group of Ork's.

Approximately one in every one hundred Ork's are born as a Beserker Ork Beserker Orks vary from normal Orks in that they are typically larger and stronger than typical Ork's. Additionally a Beserker Ork has glowing red eyes, rather than the yellow typically seen among Orks. As the name suggests, Beserker Orks have the ability to fly into a frenzy of destruction, making them far more dangerous than the typical Ork. Since leadership in Ork tribes typically depend upon the strength of the leader, Beserker Ork's are typicaly found as clan chiefs among their people.

Attributes: Strength 4, Dexterity 3, Stamina 4, Charisma 2, Manipulation 2, Appearance 1, Perception 2, Intelligence 1, Wits 2

Virtues: Compassion 2, Conviction 3, Temperance 1, Valor 3

Abilities: Athletics 3, Awareness 2, Brawl 2, Dodge 2, Endurance 2 (Wilderness +1), Melee 3 (Great Axe +2), Resistance 2, Stealth 2, Survival 2 (Native Environment +1), Ride 2

Base Initiative: 5

Attack: Bite: Speed 5, Accuracy 6, Damage 6L, Defense 4 Puch: Speed 5, Accuracy 6, Damage 4B, Defense 6 Kick: Speed 2, Accuracy 5, Damage 6B, Defense 5 Knife: Speed 8, Accuracy 6, Damage 5L, Defense 4, Great Axe: Speed 5, Accuracy 8, Damage 11L, Defense 5

Dodge Pool: 5 Soak: 2L/4B
Willpower: 6 Health Levels: -0/-0/-1/-1/-2/-2/-2/-4/Incapacitated

Essence: 1

Other Notes: Orks are frequently Extras. Orks gain+2 Strength, +1 Stamina, an additional -0, and -2 Health level at character creation. They also lose -2 Intelligence, ans may never raise there Intelligence score above 3. They may see five times as far under poor light conditions than a normal being. They may also soak Lethal damage with half their Stamina

Beserker Ork

Attributes: Strength 6(8), Dexterity 3(4), Stamina 6(8), Charisma 3, Manipulation 2, Appearance 1, Perception 2, Intelligence 1(1), Wits 2(1)

Virtues: Compassion 1, Conviction 3, Temperance 1, Valor 5

Abilities: Athletics 3, Awareness 2, Brawl 3, Dodge 2, Endurance 2 (Wilderness +1), Melee 5 (Great Axe +2), Resistance 2, Stealth 2, Survival 2 (Native Environment +1), Ride 2

Base Initiative: 5

Attack: Bite: Speed 5, Accuracy 10(12), Damage 8L(10L), Defense 4 Punch: Speed 5, Accuracy 9(11), Damage 6B(8B), Defense 9(11) Kick: Speed 2, Accuracy 8(10), Damage 8B(10B), Defense 8(10) Knife: Speed 8, Accuracy 8(9), Damage 7L(9L), Defense 6(7), Great Axe: Speed 5, Accuracy 10(11), Damage 13L(15L), Defense 9(10)

Dodge Pool: 5(6) Soak: 3L/6B (4L/8B)
Willpower: 8 Health Levels: -0/-0/-1/-1/-2/-2/-2/-4/Incapacitated

Essence: 1

Other Notes: Beserker Orks use the same rules as Orks with the following exceptions. Numbers in parenthesis () are for the Ork while beserk. Beserker Orks are rarely extras. They are often heroic Mortals. A Beserker Ork may summon a beserk frenzy for 2 Willpower, the rage lasts one scene. While in a rage a Beserker Ork gains +2 to Strength and Stamina and +1 to Dexterity. Wits and Intelligence both drop to 1, their movement rate doubles for the duration of the rage and they do not suffer wound penalties. Also, while the diet of most Orks is very high in meat, this is doubly true of the Beserker. Beserker's are carnivores and as such may only eat meat.

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By Phil Baumgart. I mage by Ralph Horsly. Used without premission.