Khans

Okay, A while back before Kindred of the Far East, was a signal planted deep down in someone's brain, and before I bought the book: The World of Darkness, I created three clans meant to have come from the far east. Now their clan names are fairly corny, and their backgrounds for various reasons really don't work anymore, but as a whole I think somebody could salvage them.


Khans

Okay, the original idea behind the Khans was the single thing that the Assamites, Followers of Set, and Tremere could agree upon. And that was that they all hated the Khans. The reason for this: the Khans like to infilitrate other clans and learn their "secret" powers.

Appearance:While all the original Khans were mongolian, the khans now are just anybody who's really violent, and anyone who's really sneaky. Khans tend to wear at least a patch of clothing from every war (and sometimes battle) they've ever been in. Many of the older members have a giant collection of clothes they've fought in, while neonate Khans tend to wear Leather and Denim jackets.

Haven:Where ever they want one and have the power to get one.

 

Background:All backgrounds, though those picked are usually Psychotic, or unusually violent.

Character Creation:Khans have warlike natures, though they may hide it behind any demeanor. Generally Social attributes are Teriatary as are Knowledges.

Weakness:Khans must make a Self-Control roll(Diff. 9) to avoid killing once they have drawn blood. Thus Khan herds tend to be small when they exist at all.

Disciplines:Serpentis, Thaumaturgy, Quietis

Quote:DIE! DIE! DIE! DIE! DIE! DIE! DIE! DIE! RUN AWAY! RUN AWAY! RUN AWAY! RUN AWAY!

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By P. Baumgart